CLASS OF 2025Orange County School of the Arts (OCSA)
Michael Ge, game artist and world builder
High school senior building 3D environments, character visual development and playable prototypes.

Selected work

Sample Project
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Sample Project 2
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Sample Project 3
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Sample Project 4
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Sample Project 5
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Sample Project 6
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Sample Project 7
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Activities, leadership & honors
Leadership & clubs
Founder & President
2023 - PresentFounded the school's first game dev club (28 active members). Host bi-weekly Blender and Unity tutorials, run semester game jams and organize playtesting sessions.
Vice President & Lead Artist
2022 - PresentOrganize the annual spring gallery showcase and paint collaborative campus murals.
Game Jam Participant & Team Artist
2023 - 2024Completed 3 playable prototypes within 48 to 72 hours, producing all 2D and 3D art, UI mockups and tilemaps.
Digital Art & Sketchbook Tutor
2023 - PresentVolunteer 3 hours a week teaching middle-school students perspective, color theory and beginner digital illustration.
Awards
Scholastic Art & Writing Awards: Regional Gold Key
Alliance for Young Artists & Writers1st Place, Interactive Media & Game Design
Santa Clara County High School Arts ExhibitionScholastic Art & Writing Awards: Silver Key
Alliance for Young Artists & WritersCoursework & programs
- AP 2D Art & Design
- AP Computer Science A
- Digital Media Production & 3D Animation (Honors)
- AP Art History
- California State Summer School for the Arts, Visual Arts
- CG Master Academy, Intro to 3D for Games
About Michael
I create worlds that invite curiosity. Growing up playing narrative indie games and tinkering with level editors, I became fascinated by how art, architecture and subtle lighting can teach players how to feel before a single line of dialogue is spoken. I am looking for a college where I can be pushed creatively, collaborate with programmers and writers, and grow into a thoughtful game artist.
Why game art and environmental storytelling?
The best game environments are not just backdrops. Light through cracked masonry or moss creeping over a statue tells a story before any dialogue appears. I want to build worlds where composition guides the player's curiosity.
Balancing 3D tools with drawing
I love the technical side of Blender (clean topology, UVs, trim sheets), but I ground every piece in observation. Carrying a sketchbook for gesture, perspective and gouache studies taught me how weight and real light behave.
What I want from a college program
A critique-driven studio where faculty challenge my choices, and teams of programmers, designers and writers to build games with.
Michael Ge
Class of 2025, Orange County, CA- High school
- OCSA, class of 2025
- GPA
- 3.92 weighted
- Intended majors
- Game Art, Game Design
- AP 2D Art & Design
- 5
Modeling, UV unwrapping, basic rigging, Eevee and Cycles
Concept art, digital painting, texture painting
Level prototyping, prefabs, lighting, simple C#
PBR texturing, baked maps
Graphite, ink, gouache, life drawing
High school résumé
Michael Ge
Game Art & Design Portfolio
Education
High school: OCSA, class of 2025. GPA: 3.92 weighted. Intended majors: Game Art, Game Design. AP 2D Art & Design: 5.
Relevant coursework: AP 2D Art & Design, AP Computer Science A, Digital Media Production & 3D Animation (Honors), AP Art History.
Pre-college programs: California State Summer School for the Arts, Visual Arts, CG Master Academy, Intro to 3D for Games.
Leadership & activities
Founded the school's first game dev club (28 active members). Host bi-weekly Blender and Unity tutorials, run semester game jams and organize playtesting sessions.
Organize the annual spring gallery showcase and paint collaborative campus murals.
Completed 3 playable prototypes within 48 to 72 hours, producing all 2D and 3D art, UI mockups and tilemaps.
Volunteer 3 hours a week teaching middle-school students perspective, color theory and beginner digital illustration.
Honors
Skills
- Blender: Modeling, UV unwrapping, basic rigging, Eevee and Cycles
- Photoshop & Procreate: Concept art, digital painting, texture painting
- Unity: Level prototyping, prefabs, lighting, simple C#
- Substance 3D Painter: PBR texturing, baked maps
- Traditional media: Graphite, ink, gouache, life drawing
Get in touch
Thank you for looking through my work. If you are reviewing my application and have questions about any piece, I would be glad to hear from you.